Tuesday, October 11, 2011
Mech Joints Study
Im just trying to build my visual library and better understand how mechanical joints and pivots work.
Weekend Studies
Sunday, October 9, 2011
This week's studies
I know these might not look like much, but they were really hard for me, because i was doing them without using lines to figure them out ahead of time. I figured its time to put on my big boy pants, and start learning to paint with shapes. Im beginning to feel addicted to going outside my comfort zone. Anyway, more coming soon.
Tuesday, October 4, 2011
Wednesday, September 28, 2011
Tuesday, September 27, 2011
Finally, an update!
Wow! Sorry for the long absence, since i posted last, i have accepted an environment artist position at Trion Worlds in Redwood City CA. So thats where im at currently. Between moving, working and being lazy, i havent found the time to update. So without further ado, here is some life drawing, some hard surface studies and some production sketching studies.
Thursday, June 30, 2011
Thursday, June 23, 2011
Enviro Concept
Tuesday, June 14, 2011
BrookProcess
Enviro Studies again
Wednesday, June 8, 2011
Enviro Studies
Wednesday, June 1, 2011
Hunted Enviro Art
Whats crackin everybody? Im pleased to say that after almost three years, "Hunted - The DemonsForge" has finally released!! WOOT! I had great time working with all the awesome people that contributed to this title. While working on Hunted i was responsible for: Asset Creation (Static and Dynamic), Texture and Material Creation, Level Building, Lighting, Rigging and Animation (Not Characters),Physics simulations for destructible assets, and level and asset optimization for performance.
Subscribe to:
Posts (Atom)